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 V4 Video Updates

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Quick short updates about V4
Yes,i enjoy this kind of stuff!
92%
 92% [ 24 ]
No,i really don't care!
0%
 0% [ 0 ]
Meh!
4%
 4% [ 1 ]
Blank vote (aka i just want to see the results)
4%
 4% [ 1 ]
Total Votes : 26
 

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RottenDub
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PostSubject: V4 Video Updates   Sat Apr 30, 2016 1:06 pm

◘ Quick poll so i can tell if people want video updates or not. ◘
◘ Vote away ◘
YouTube Channel

Victory

*To view any of the below videos @60FPS watch them directly on YouTube as the forum cannot seem to provide that function*


Video Update 1
•A quick look at the merged plugins list (WIP)
*This a very early WIP list and will probably shorten by a lot by the time Beta 2 will be up so please take that into account.



Video Update 2

•A quick look at the tweaked ENB sunrays
*After MANY hours i was able to tweak the ENB sunrays to a degree i enjoy and like quite  a lot
*Stuff that was tweaked in ENB : Time Of Day, Sky, Eyes, Rays , Volumetric Rays and Procedual Sun.
*As you can see in the video if YouTube rendering doesn't botch it up rays are clearly visible but not so much that they blind you they are:
-Softer in the morning
-A little more accentuated midday
-A lot more accentuated,cinematic and visible during the short hours of sun-down/dust
*This will vary greatly on the type of weather
*Pack has a wide variety of weathers and i mean a WIDE variety and NO, it doesn't use a weather overhaul
*Did my best to approximate real life situations where sun is softer on your eyes in the morning has  a little more bite in the middle of the day and i went just a little overboard with the evening setting but not so much to blind you or cause discomfort.
*You should be able to see sunrays bouncing off trees,armors,character and other objects.

Hope you enjoy the update and like the new settings.
*Will create a longer video/s showcasing more sunrays in the next few days.



If for some reason YouTube rendering fails and you cannot see the details i mentioned
Download the video at higher quality here and play it with a player like VLC

Video Update 3

•A quick look at the NPC's


Video Update 4

•A quick look at the perk trees
*You start the game with more perks than usual that's because the perk trees have bee reworked completely and there's more of them
*When starting a new game auto-perks is also checked but can be easily switched to manual from MCM menu >>> Sperg
*I suggest everyone set it to their taste but a streamlined save-game will be available just like on Beta 1



Video Update 5

•A quick look at the male textures
*More detailed male body's with 4k/2k textures and improved feet meshes
*They are of course optional and can be safely deselected.



Video Update 6

•Who says towns have to be lifeless and boring?
*Children will look better,NPC's will look better
*New NPC roaming around in and out of towns
*Small additions of shops and buildings to add life to the barren towns
*Town are now centers of civilizations while the smaller villages have received new buildings and visitors.
*Vanilla overhauled shop interiors aka Inside cells are another thing entirely and will be covered in another video



Video Update 7

•The combat music
*My very own combat music mod is now optional and can be easily switch with MO
*It's from CC Generals/Zero Hour but it fits like glove with the pack/Skyrim IMO
*Feature lively music that will keep you on your feet during combat



Video Update 8

•The rain and thunder
*A few mods to get into the atmosphere and that immmuhhrsion
*More powerful sounds "feel the thunder" (immmuhhrsion)
"Small drips hit the ground,they make me feel peaceful" (immmuhhrsion)
"That lighting strike was close,hope i don't get hit" (yeah strikes can hurt or kill your or surrounding creatures/NPC - this can be toggled)


Video Update 9

•Just the beauty of the land




Video Update 10

•Trying to clear the two starter quests with master difficulty (SIC on hard and medium)




Video Update 11




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Last edited by RottenDub on Mon Jun 13, 2016 9:52 pm; edited 10 times in total
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PostSubject: Re: V4 Video Updates   Fri May 06, 2016 4:56 pm

Thanks for the video updates!!!
Perktrees and Godrays look amazing!!!
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PostSubject: Re: V4 Video Updates   Fri May 06, 2016 5:02 pm

@Twistty wrote:
Thanks for the video updates!!!
Perktrees and Godrays look amazing!!!

Thanks for the kind words Twistty,i'll try to add more frequently so you guys can see the changes as they are made ;)

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PostSubject: Re: V4 Video Updates   Sat May 07, 2016 8:54 pm

Thanks for the videos, i agree with twisty.

Looks great.

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PostSubject: UP 6   Thu May 12, 2016 3:25 pm

Video Update 6

•Who says towns have to be lifeless and boring?
*Children will look better,NPC's will look better
*New NPC roaming around in and out of towns
*Small additions of shops and buildings to add life to the barren towns
*Town are now centers of civilizations while the smaller villages have received new buildings and visitors.
*Vanilla overhauled shop interiors aka Inside cells are another thing entirely and will be covered in another video


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PostSubject: Re: V4 Video Updates   Thu May 12, 2016 4:27 pm

@RottenDub wrote:
Video Update 6

•Who says towns have to be lifeless and boring?
*Children will look better,NPC's will look better
*New NPC roaming around in and out of towns
*Small additions of shops and buildings to add life to the barren towns
*Town are now centers of civilizations while the smaller villages have received new buildings and visitors.
*Vanilla overhauled shop interiors aka Inside cells are another thing entirely and will be covered in another video

Looks stunning Rotten - did you look at the "heap memory" logs?  
Just wondering how they are doing with all this amazing content added? 
But am sure Enboost helps a lot with stability!
Also at 18:15 in the video - what mod adds the "Bull Netch" there?
Children and Npc's overall look so much better than the original game!!!
Not sure what limits you are pushing this game mod pack too, but by the look of all the new additions, and tweaks lately, it seems that you are getting close to completion!!!!? Victory
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PostSubject: Re: V4 Video Updates   Thu May 12, 2016 6:51 pm

It's feels like The Witcher 3 regarding the town's atmosphere, it's great.
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PostSubject: Re: V4 Video Updates   Thu May 12, 2016 8:52 pm

@VikingTeacher wrote:
It's feels like The Witcher 3 regarding the town's atmosphere, it's great.
This was exactly what I thought, I love the added immersion!

The new sun rays and perk trees look sweet! Can't wait for this pack to be released

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PostSubject: Re: V4 Video Updates   Fri May 13, 2016 2:22 am

Hehe,glad you like it guys.

Twistty :

Block1 Block2
512MB 256MB

parsing INI file
address 004BD832 patched from 6086290F to 6086110F
address 00687E89 patched from 00000200 to 00000300
address 00A4E6BF validated as 10000000
parsing finished

Might need to make them a little bigger still using the old ssme.
Still need to add some mods from the request threads and some sweet bows cause IMO pack needs some :)
And some periods of testing etc.I couldn't tell you Twistty, i could just release it as it is but you know me,always finding new stuff to tweak,fix or add.

The new tows and populations mods needed a lot of testing as they are a little more demanding than other mods,then merged some of them,then tested again.

Also created a "mod" for MO to manage all the files from Data (textures,meshes,scripts etc) so the actual data folder is barren :)

EDIT : block size increased, all good :)

parsing INI file
address 004BD832 patched from 6086290F to 6086110F
address 00687E89 patched from 00000200 to 00000400
address 00A4E6BF patched from 10000000 to 38000000
parsing finished

spoiler:
 

Video Update 7

•The combat music
*My very own combat music mod is now optional and can be easily switch with MO
*It's from CC Generals/Zero Hour but it fits like glove with the pack/Skyrim IMO
*Feature lively music that will keep you on your feet during combat



Video Update 8

•The rain and thunder
*A few mods to get into the atmosphere and that immmuhhrsion
*More powerful sounds "feel the thunder" (immmuhhrsion)
"Small drips hit the ground,they make me feel peaceful" (immmuhhrsion)
"That lighting strike was close,hope i don't get hit" (yeah strikes can hurt or kill your or surrounding creatures/NPC - this can be toggled)

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PostSubject: Re: V4 Video Updates   Fri May 13, 2016 8:22 am

Awesome, I was thinking last week how much better the pack would be with more enhanced cities/towns. Done!
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PostSubject: Re: V4 Video Updates   Sat May 14, 2016 1:00 am

Block1  768MB 
I have done that before - never had any issues :))
1024 - caused me issues in the past. : ((

Block2 896MB
896MB in block 2??? Really - thats new too me????

- Never even knew that could work ??? 


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

768, and 256 is what I usually have. 




Also created a "mod" for MO to manage all the files from Data (textures,meshes,scripts etc) so the actual data folder is barren :)

- WOW - that I have to see??? Whats in the "MOD"????


The new tows and populations mods needed a lot of testing as they are a little more demanding than other mods,then merged some of them,then tested again.

You made a merge of ETaC and????


Just off to look at the new videos. 


Not as much in a hurry now _ had to RMA my GPU - bastards won't "cross-ship" - rocking a GT8500 lol - for a bit? Arrgh
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PostSubject: Re: V4 Video Updates   Sat May 14, 2016 8:03 am

I'm using the ssme.ini method not the SKSE one.

; 1st block
Location01=0x00687E89
; old value  =  256 MB
OldValue01=0x00000200
; new value
; 0x00000200 =  256 MB
; 0x00000280 =  384 MB
; 0x00000300 =  512 MB (recommended)
; 0x00000380 =  640 MB
; 0x00000400 =  768 MB
; 0x00000480 =  896 MB
; 0x00000500 = 1024 MB (1 GB, will probably crash)
NewValue01=0x00000400

; 2nd block
Location02=0x00A4E6BF
; old value  =  256 MB
OldValue02=0x10000000
; new value
; 0x10000000 =  256 MB (recommended)
; 0x18000000 =  384 MB
; 0x38000000 =  512 MB
; 0x28000000 =  640 MB
; 0x30000000 =  768 MB
; 0x38000000 =  896 MB
; 0x40000000 = 1024 MB (1 GB, will probably crash)
NewValue02=0x38000000

Basically I've archived most of the data folder and manually installed it with MO,it can be easily moved back to Data if anyone is inclined to do so.It was mainly for testing purposes and I've might just put it back also because loading times have increased(My skyrim it's not on an SSD anymore sadly)due to the fact that MO has to load 62GB of data 27 being just the "data" ,but now we now it can be done ;)






Didn't merge ETAC as it was already merged,same for dawn of skyrim.Merged other things into 1 :

Skyrim Bridges.esp
SnowywindhelmDawnOf.esp
Windhelm Bridge Overhaul.esp
fallentreebridges.esp
Convenient Bridges.esp

Not really all affect the towns but some do and some alter skyrim's "wild area" and you should know my position of modifying the "main skyrim worldspace" by now,anything wrong and it could CTD so i tested each of the mods above extensively to make sure there are no problems,before and after the merge,but it all worked out just fine and everything fits in like it should.

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PostSubject: Re: V4 Video Updates   Sun May 15, 2016 3:14 am

I'm using the ssme.ini method not the SKSE one.

Yes me too - always - brain fart posting:
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

SKSE  memory patch doesn't (didn't) work if you don't use steam, and launch it from MO - but not sure if that is true anymore?
Also SKSE memory patch-  I read somewhere someone saying Skyrim Memory Patch wouldn't always work correctly, hence SMSE. Thoughts?
Is it best to delete the lines from SKSE completely and just use SSME? 

; 0x38000000 =  896 MB - I never tried that ? 
For some weird reason - I thought - 256 was the max stable block 2 I could have? 
Man - I wonder if that would have saved me some CTD's over the years????


"data folder and manually installed it with MO" - "but now we now it can be done ;)"
Sounds like at 207 project - sounds like a lot of work - to move everything out correctly?

"You should know my position of modifying the "main skyrim worldspace" - I think I do :-) LOL

Hope you keep the videos coming!!
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PostSubject: Re: V4 Video Updates   Sun May 15, 2016 12:29 pm

I like the new battle music!  I'd still like it to be easy-toggle-optional in case someone else doesn't though.  The storms seem pretty cool, but lightning has a suspiciously high rate of striking anywhere near you.  Maybe the gods are actually aiming it though, that would be fine.
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PostSubject: Re: V4 Video Updates   Sun May 15, 2016 10:00 pm

@Tenka wrote:
I like the new battle music!  I'd still like it to be easy-toggle-optional in case someone else doesn't though.

It is easy toggle,same for main menu music and death music ;)

@Tenka wrote:
The storms seem pretty cool, but lightning has a suspiciously high rate of striking anywhere near you. Maybe the gods are actually aiming it though, that would be fine.

You can set the distance,rate at which it strikes and if you want it to be hostile to the player or npc's.

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PostSubject: Re: V4 Video Updates   Fri May 20, 2016 5:11 pm

First hour of gameplay.Nothing outstanding just me derping around and almost freezing to death :)



Quick update : managed to play for about 5hours today, not a single CTD, things are looking very good for the pack.

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PostSubject: Re: V4 Video Updates   Fri May 20, 2016 6:19 pm

Tremendous!
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PostSubject: Re: V4 Video Updates   Mon May 23, 2016 3:36 pm

Ok guys got something a little more special for you today!

I hope you'll enjoy it!

Video Update 9

•Just the beauty of the land


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PostSubject: Re: V4 Video Updates   Tue May 24, 2016 3:00 pm

@RottenDub wrote:
First hour of gameplay.Nothing outstanding just me derping around and almost freezing to death :)



Quick update : managed to play for about 5hours today, not a single CTD, things are looking very good for the pack.

Wow! can't wait! Great choice of enb and balanced effects and great performance. Where do you start as soon you begin the game? Also, not a big fan of the music, would I be able to swap this around easily?
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PostSubject: Re: V4 Video Updates   Tue May 24, 2016 3:29 pm

Quote :
◘Video Update 7◘

•The combat music
*My very own combat music mod is now optional and can be easily switch with MO
*It's from CC Generals/Zero Hour but it fits like glove with the pack/Skyrim IMO
*Feature lively music that will keep you on your feet during combat

Yes it can be easily enabled or disabled,same goes for main menu music or death music.

You can start wherever you want.

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PostSubject: sweetness   Wed May 25, 2016 7:21 am

Hey V$ is looking sweet as hell dude! Keep up the solid work!!!
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PostSubject: Re: V4 Video Updates   Fri May 27, 2016 8:33 pm

Video Update 10

•Trying to clear the two starter quests with master difficulty (SIC on hard and medium)


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PostSubject: Re: V4 Video Updates   Mon Jun 13, 2016 9:52 pm

Video Update 11


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