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 [solved]Player Werewolf Transformation Issues

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PostSubject: [solved]Player Werewolf Transformation Issues   Sat Jun 11, 2016 8:16 am

Before I get started I'd just like to say thank you for such an excellent compilation of mods. What I've played so far has been a lot of fun. Also I apologize if i write this poorly, I think I've posted to an online forum maybe twice in my life.

I followed the instructions for installing everything and was surprised that my game played pretty much with no problems save the occasional CTD. I decided to play a werewolf character since I haven't done so in several years. I used the alternate start option to start off as a werewolf and immediately tested my transformation. 

My character began transforming but then stopped about half way through and I could not move or perform any action. The werewolf texture itself was also full of transparent spots where you could see my character model inside. After waiting some time or button mashing I could occasionally gain control of my character and run around like normal, except it looked like i was wearing a half done werewolf costume.

Suspecting scripting errors, I did some research on the Moonlight Tales Essentials mod and saw mention that the file PlayerWerewolfChangeScript.pex could cause these issues if it was changed by another mod. They also said that the mod also made no changes to this file which I thought was odd. I downloaded the mod and checked it's files, and checked the vanilla installation I have for this file but found it nowhere. I decided to remove it to see how the game reacted and I was able to transform like normal.

Unfortunately my werewolf is still full of transparent spots where it looks like the texture is just missing. I made sure there were no missing textures or meshes in the installed mod, and even copied and replaced them in case they somehow got corrupted but the problem still persists. I also temporarily removed the werewolf skeleton.nif that the XP32 skeleton has a conflict with and still no luck.

I have all the settings for MTE set to vanilla or toggled off. I cured myself, reinfected with the MCM option, and even progressed through the companions quest line but no change. I will mention that during the companions quest just after you transform and are running loose in Whiterun that the character model looked just fine and nothing seemed to be wrong. 

At this point I've run out of ideas. I've spent almost the entire day trying to sort this out going through forum post after forum post and finally deciding to post here. Any thoughts on what I should try next? Thanks.

Edit: Using the "Disable the Skin System" option in the MCM menu before transforming seems to make the vanilla skin look fine. But then you don't have access to all the cool appearance options >.<
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PostSubject: Re: [solved]Player Werewolf Transformation Issues   Sat Jun 11, 2016 8:36 pm

Thank you for reporting this.Will also do some test later today and share the results.
I tested the pack for as much as I've could,sadly i couldn't test everything related to game play as the main focus was to make sure the pack is stable.

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PostSubject: Re: [solved]Player Werewolf Transformation Issues   Sat Jun 11, 2016 8:53 pm

No worries! If I manage to figure out what's causing the problem i'll make sure to post the solution here. And thanks again for all the hard work =)
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PostSubject: Re: [solved]Player Werewolf Transformation Issues   Sat Jun 11, 2016 9:13 pm

Crimson wrote:
No worries! If I manage to figure out what's causing the problem i'll make sure to post the solution here. And thanks again for all the hard work =)

Well i didn't thought it would be this bad...I'm working on a fix and update right now.

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PostSubject: Re: [solved]Player Werewolf Transformation Issues   Sat Jun 11, 2016 10:18 pm

I forgot to mention this but there are a couple werewolf animations for MTE that require the FNIS Creature Pack as well. I popped it in and updated the behavior and the animations run smoothly from what i can tell. Who knew werewolves were so demanding?
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PostSubject: Re: [solved]Player Werewolf Transformation Issues   Sat Jun 11, 2016 10:37 pm

Crimson wrote:
I forgot to mention this but there are a couple werewolf animations for MTE that require the FNIS Creature Pack as well. I popped it in and updated the behavior and the animations run smoothly from what i can tell. Who knew werewolves were so demanding?

Yeah figured that out,but removed the merged and added a couple more mods to complement werewolf game play now ☺

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PostSubject: Re: [solved]Player Werewolf Transformation Issues   Sun Jun 12, 2016 1:46 am

More mods you say? I hope i haven't added too much to your work load. I can't help but be a little excited though. The best part of this mod pack for me is not knowing whats in it  
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