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 Even more mods!?

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Tenka
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PostSubject: Even more mods!?   Fri Jan 06, 2017 8:50 am

Your mod list growing more and more powerful by the day?  Wonderful, keep it up!
The shadow tweaks in these comments are great, have you already done all this?
Long URL

I'm pretty sure you've already installed this, (Bug Fixes) but just in case it isn't up to date and you haven't thought about it.
http://www.nexusmods.com/skyrim/mods/76747/?

This will probably burn some video cards, you said you were holding off on retextures till later for that reason, but maybe the future is now?
http://www.nexusmods.com/skyrim/mods/80722/?

You'll have noticed renthal331 made those textures, while we're at it I recommend everything else they've uploaded!
http://www.nexusmods.com/skyrim/users/5851384/?tb=mods&pUp=1

Do your Khajiit ears show while helmets are on yet?  I can imagine arguments for and against this, "clipping, buuh!" no, they've just cut holes in everything because their ears are important!  Same reason their tails don't disappear for pants.  Also this mod was made very considerately of all other mods and setups.  Improved Closefaced Helmets, Horns Are Forever, and Argonian Decapitation Fix are necessary too and linked in the description, but you already have Improved Closefaced Helmets I think.
http://www.nexusmods.com/skyrim/mods/63218/?

And maybe a couple new buildings?  The Alchemist Shack and Abode, and The Ice House, both by the same author.  If you read their descriptions I think you'll want them too, superb.  Personally I would install everything else tzarbaby000 has made as well, but I'm not sure they'd prove as interesting to everyone else.
http://www.nexusmods.com/skyrim/mods/80895/?
http://www.nexusmods.com/skyrim/mods/67360/?

I think that's all I can offer, you have Simply Knock already right?  I hope at least one or two of these are useful.
Thanks for reading.


Last edited by Tenka on Thu Feb 02, 2017 8:51 pm; edited 1 time in total
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RottenDub
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PostSubject: Re: Even more mods!?   Mon Jan 09, 2017 12:35 pm

Feedback from you is always appriciated. I'll take a look!

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PostSubject: Re: Even more mods!?   Tue Jan 10, 2017 2:59 am

Another suggestion I have is Quick Loot.

http://www.nexusmods.com/skyrim/mods/73096/?
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PostSubject: Re: Even more mods!?   Tue Jan 17, 2017 11:13 pm

Thanks for looking, always happy to help, have a look at these too!
http://www.nexusmods.com/skyrim/mods/60222/? Animal Tweaks.  It sounds very interesting to me, and it's compatible with Immersive Creatures, and pretty much everything.  The AI changes are what sound the coolest, but trickier normal animal fights also sounds good;  I like being helpless for reasons besides level gap.
There could be a few new finds in the uploader's Highly Recommended Mods list too, maybe.
Will add to this as time goes on.
http://www.nexusmods.com/skyrim/mods/81487/? Skypad, an extremely simple MCM menu interface for assigning any PC controller to the controls, it just became a must-have tool for me.
http://www.nexusmods.com/skyrim/mods/81479/? Immersive Sword Drawing Sound Effects replaces the popular movie style metal on metal drawing and sheathing sounds with realistic leather and wood sliding and tapping sounds from real weapons.  I love the idea of it and they sound pretty good to me.  The more tweaks that help me forget I'm in video game land the better.
http://www.nexusmods.com/skyrim/mods/81400/? Stop Afflicted Refugee Encounters.  I don't have any experience with this quest but the bug sounds disastrously annoying and the fix sounds tidy.
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