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 Fallout 4 Essential Mod Pack V0.3

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RottenDub
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PostSubject: Fallout 4 Essential Mod Pack V0.3   Sun Nov 22, 2015 4:55 pm

Third Mod Pack is here!

Features :

V0.3 Changes

•About 200 mods used to create V0.3
•Removed and replaced some green grass as it didn't fit in
•Flickering stars at night in some weather conditions fixed
•More than 6700 textures optimized or replaced by better ones.
•Hundred of retextures of badly build textures including but not limited to
-Guns
-Armor
-Objects
-Clothes
-Landscape
•Some animations improvements
•Some mesh fixes
•Ai tweaks
•Difficulty tweaks
•Over 500 new objects to supplement your settlement building.Get creative.
•Tweak HUD and UI
•Better sorting of items
•Deadlier head-shots
•Craftable ammo
•Quiter turrets and generators
•Increased settlements size
•Fixed leveled list (roaches should not drop caps anyway)
•Blood will stay for longer periods of time
•Corpses will stay for longer periods of time
•Decals and shell casings will stay for longer periods of time
•Loot in cleared and uncleared places will only respawn after 4-6 months
•Improved crosshair
•Some changes are not obvious
•A lot of fixes that should've been there from the beginning
•I'll let you guys discover the rest.
↓↓↓Short mod list↓↓↓:
 

V0.2 Changes

•Added about 50 mods bringing the total to 60.
•Latest DX11 ENB patch
•New reshade
•Darker nights
•New pip-boy background [NSFW]
•New body textures for females [NSFW]
•Blood will stay for longer periods of time
•Bullet-holes and other decals
will stay for longer periods of time
•Faster terminal display's
•Fast travel is more real with time calculation
•Louder rain
•Louder thunder
•New custom main menu movie
•New custom main menu music converted by yours truly!
•Greener grass
•Better textures for teeth
•You can now remove building limits for settlements
•You can now have infinite settlers
•New texture for moon
•New textures for rocks
•White Dogmeat
•Other texture replacements
•Optimized textures
•Spent 12 or more hours finding the best ini tweaks and optimizing them
•A balance is struck between performance and fidelity
•46H savegame with self sufficient settlements with just 1 main quest completed
•Immersive main settlements with a lot of hand placed objects and items

V0.1 Initial release

•DX11 ENB + Reshade = No more grey everywhere
•Black pipboy = Mmmmm sexy
•More ambient and combat music (From Stalker)
•More chances of legendary enemies to appear
•Cleaner power armor HUD
•Re-tex of pre-war money
•Re-tex of water textures
•Re-tex of desk textures
•Re-tex of blood textures
•Re-tex of screen blood


II


Place corresponding files in their place


"Put in Documents folder"
•C:\Users\YOURUSER\Documents\My Games\Fallout4

"Put in Game folder"
•X:\Fallout 4


•Open Fallout4Prefs.ini with notepad or notepad ++
-Go to line sD3DDevice="NVIDIA GeForce GTX 780"
-Then set sD3DDevice="YOUR GPU"
-Save and close


• If you use another language then English
-open Fallout4.ini and change the first line "sLanguage=en" to your language
-save and close

•If you want to try other reshades/ENB other that the ones that come with the pack use one of the 3 available "ENB BKUP" and copy the contents of what's inside to your main game directory

Start Fallout4ModManager.exe,make sure to check all the mods and hit play

Disclaimer : All copyright and credit goes to the talented mod creators,
i just put the mods in a pack and make sure they all work together.

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Last edited by RottenDub on Mon Oct 17, 2016 7:47 am; edited 2 times in total
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PostSubject: Rotten dub is the best   Mon Nov 23, 2015 12:13 am

You are the best man, thanks for helping make a good game, a great game.
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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Mon Nov 23, 2015 1:00 am

Thanks :D You've made fallout 4 so much better :) thanks for all your work on all your mod packs :)
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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Mon Nov 23, 2015 7:31 am

Hello, thanks for the great mod pack! Is there any specific load order that these should be place? Or does that not matter with the current mods? Thanks!
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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Mon Nov 23, 2015 8:31 am

@Mark12000 wrote:
Hello, thanks for the great mod pack! Is there any specific load order that these should be place? Or does that not matter with the current mods? Thanks!

Hello and Welcome!

I don't think load order matters ATM,at least not until they release the GECK and maybe will get a proper mod organizer like the one for skyrim and other beth games.

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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Tue Nov 24, 2015 2:04 am

NMM works on FO4, why dont you use that?
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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Tue Nov 24, 2015 2:09 am

masterboy9 wrote:
NMM works on FO4, why dont you use that?

Because NMM sucks :) ,that what happens when you try to make a mod manager for 999 games,not all can be handled by the "DATA" folder and NMM installs a lot of mods badly.It's a great tool for people who just want to blindly install mods.I like to have a little control of what was installed and where.It can mess mod location a lot more.
Would rather install 200+ mods manually (which i did) then use NMM.And after about 7 years you learn beth file folder structure by heart.I even know a lot of the textures name of Skyrim and what exactly each does =))

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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Tue Nov 24, 2015 4:53 am

The thing about your pack is that there's no way to disable certain mods (besides esps) and uninstall some that you want like other than manually. Correct me if I'm wrong.
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PostSubject: Re: Fallout 4 Essential Mod Pack V0.3   Tue Nov 24, 2015 5:22 pm

masterboy9 wrote:
The thing about your pack is that there's no way to disable certain mods (besides esps) and uninstall some that you want like other than manually. Correct me if I'm wrong.


You are correct,if you want to disable or remove something let me know and i'll help you out if i can ;)

When and if upgrade my computer,GECK and another mod manager comes into place i will start from scratch leaving you guys with more control,until then this is the only way to provide the pack.

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