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PostSubject: Information | Development | FAQ | Modlist | Install Guide | Screenshots | Videos |Reviews   Thu Mar 02, 2017 1:22 pm

For a better version of this thread see it on 
SPM 5 Information Website Version


Forefront FAQ



Q: So what is SPM 5?
A: Continuation of SPM 4.4
Q: What will it bring to the table
A: A lot of new things
Q: Mods added to SPM 5 final version?
A: Around 500 new mods.





◘Focus will be adding new landmasses and quests◘
*Quests and new ladmasses are in WIP status until further notice*



Pack will also focus on



  1. Immersion (a big chapter )
  2. Combat 

  3. Adding new game mechanics and features 

  4. Updating some mods

  5. Fixing some problems if any occur

  6. Adding hundreds of weather types 

  7. Adding snow effects on surfaces 

  8. Better ENB 

  9. Improving some textures

  10. New types of flora and more flora 

  11. Some landscape changes

  12. Making combat more challenging but more rewarding

  13. Re-introducing smart cast and swift potions

  14. Re-merging of some mods that have been updated

  15. Improvement of water condition , water color / visibility

  16. Improve werewolf mods and content

  17. Improve some music while also keeping the vanilla music in 

  18. Add more NPCS using horses for traveling and horse patrols

  19. More type of animals and animal behavioral changes

  20. Add new types of NPC's like fat people / pregnant women

  21. Improve guard armors and guard types

  22. Add more stuff like bathing / wash basins / fishing 

  23. Quality of life improvements like disable eye adaptation (which can cause nausea or be extremely annoying) / the ability to disable bloom with MCM / no radial blur and many others






*Just because something has the " Done ✓​​" status on it doesn't mean it's complete and never to be touched again it will still need extensive testing
-It's also subjective to change if it needs improvement or it isn't behaving as expected
*A lot of stuff mentioned will need merging and merge testing which can take some time
(not all merges go according to plan and i like to do everything as much error free as i can)
*Quest and new land mass are considered WIP until the pack launch






Things added as of 02.03.2017














  1. Better textures for rich NPC furniture

  2. Better textures for some misc stuff like the blacksmith workbench,garlic etc

  3. Transparent meshes for glacier and some ice surfaces

  4. Changed / replaced textures for Whiterun streets

  5. You can now craft and research new spells (about 3 mods involved)

  6. You can now craft wearable mage tomes either at special benches or at you Campfire

  7. Your character (female only it think) can get fatter or slimmer by doing appropriate things (highly customizable)

  8. Different races of NPC now how proper weight and height (Orcs will be bulkier,some elfs taller etc) no more same sizes for everyone

  9. You will see a lot more NPC's using horses and horse patrols through Skyrim

  10. Campfire and Frostfall were updated, RND was replaced with RND 2 (Realistic Needs and Diseases 2)

  11. You character can auto-heal (and more) or auto-drink potions when in danger (Highly customizable)

  12. Re-merged and reinstall a lot of torch related mods

  13. Lanterns and different shop signs will swing if the area you are in is windy (Basically all of Skyrim) [Yes lanterns from mods also]

  14. Changed and improved some lanterns textures

  15. Removed glowing shop signs and signposts and added better versions for them

  16. Removed the excessive glowing ore veins and added better versions for them

  17. Grass, flora and trees will swing with the wind

  18. Added all types of additional music without removing vanilla music (3 mods)

  19. Added more combat music (lorefriendly)

  20. Added some more tavern music

  21. Added a lot of quality of life improvements and fixes

  22. Added some more armors to keep you and the NPCS warm  (Frostfall compatible) + some other lore friendly armors

  23. Added more stuff for sneaky characters and sneak tools (identity disguise, face scarfs and much more

  24. Improved Khajiit morphology

  25. Added bathing mechanics and wash basins

  26. Improved stars composition and textures

  27. Merchants and NPC's will sell things that you would logically assume they have to sell

  28. Apparently there are now Dragonslayers in Skyrim that decided to protect some of the smaller villages from the beasts

  29. You equipment will degrade with time and needs to me maintained

  30. NPC's (friendly and enemy) will search body's nearby for potions and weapons should they need them ( you disarm them/hurt them etc)

  31. Added more unique enchanted equipment to loot table

  32. You can now add spell effects to weapon swings (melee)

  33. You can now encounter NPC's that are fat (men)  pregnant females and females carrying  small babies on their arms.

  34. Huge overhaul of tree's in Skyrim for all the areas, especially new type of trees in Whiterun area (plains)

  35. Better conversations between NPC's and dialogue behavioral

  36. Better combat for enemies and combat styles (they will block, dodge, flank, use more spells, snipe you in daylight and more)

  37. Water color and visibility will greatly depend on the weather type (Water color is tweaked quite a bit and unique to this pack aka you won't probably find these colors and shades of water in any mod that's currently available)

  38. It can now snow in any area of Skyrim and mostly all the area will look as it were snowed upon with shaders changing accordingly

  39. You will experience a GREAT number of weather variety and weather types (snowy,foggy,rainy,clear and everything in between)

  40. Added a huge number of different enemies and animals with huge number of patches between them to make sure they all work well together.This includes ​| High Level Enemies | Revenge Of the Enemies | Real Wildlife | Animallica | SkyTEST | OBIS | Skyrim Immersive Creatures | Horses Gone Wild | ASIS | Farm Animals |




  • There are probably more things added that i forgot to mention above but we will probably get to them at some point.

  • For now no more mods will be added as plugin count stands at 214 and a round of merging is in order

  • If anyone is curious about the next mods that will be added/tested next head out to YouTube and see development stream #3




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PostSubject: Extended FAQ   Thu Mar 02, 2017 2:12 pm

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PostSubject: Mod List   Thu Mar 02, 2017 2:18 pm

Website Version



5.0
Early Mod List [WIP]
​Updated 29.04.2017



Modlist on Modwat




Misc Information :
mergesBuilt=133
pluginsChecked=1254
pluginsFixed=152
pluginsMerged=760



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PostSubject: Install Guide   Tue Mar 07, 2017 10:10 am

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PostSubject: Reviews   Tue Mar 07, 2017 10:10 am

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PostSubject: Videos   Tue Mar 07, 2017 10:11 am

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PostSubject: Screenshots   Tue Mar 07, 2017 10:11 am

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