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 a few mod sugjestions

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RottenDub
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PostSubject: Re: a few mod sugjestions   Wed Jun 07, 2017 5:11 pm

@Nampot wrote:
Okay, that's good to know. The pack is incredibly expansive anyway, so I'll probably have main playthrough without tweaking much or anything and also a duplicate profile on Mod Organizer for experimentation... I just love modding too much.

I didn't have any trouble adding Real Shelter onto your last mod pack, so am I likely to encounter any serious problems with this one, or might it just affect transitions? The sound mods also worked fine for me before.

I see that real shelter got some updates and it worked relatively well before with the pack.I might added it back myself and see how it goes.(remember to backup saves in case of mid install)

@Walkerz wrote:
Will you add beyond skyrim: Bruma to the pack? Is it possible?

Will see once it released.

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PostSubject: Re: a few mod sugjestions   Wed Jun 14, 2017 12:48 am

Cool, that'd be awesome.

I have a personal preference for Alternate Start over Skyrim Unbound. I know Skyrim Unbound offers more options/customisability, but I just like the experience that Alternate Start provides. Will it be difficult to swap this out myself? Will many other mods be affected by it?

I'd also like to stick PerMa in there, but that's probably much more of a challenge.
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PostSubject: Re: a few mod sugjestions   Wed Jun 14, 2017 1:55 am

@Nampot wrote:
Cool, that'd be awesome.

I have a personal preference for Alternate Start over Skyrim Unbound. I know Skyrim Unbound offers more options/customisability, but I just like the experience that Alternate Start provides. Will it be difficult to swap this out myself? Will many other mods be affected by it?

I'd also like to stick PerMa in there, but that's probably much more of a challenge.
 Might have to stick with Unbound or configure the mods yourself one by one and i haven't tested Alternative with the current setup.
PerMa causes major gray faces with the pack.

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PostSubject: ....   Tue Jul 04, 2017 4:19 pm

rottendub can you add an option to disable skyrim unbound or remove it for 5.0? i want to be able to play the main quest
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PostSubject: lol you guys   Wed Jul 05, 2017 8:50 am

Trust me all of you who has posted in this forum...Legacy of the Dragonborn is so massive and amazing that it will blow your fucking mind..it changes Skyrim. Rotten made the commitment to put it in the pack after we bugged the ever-loving Christ out of him over the years. It is the single most important mod Skyrim has ever had, and I say that with complete confidence. Plus after, years, Icecreamassasin has finally finished the mod (except for sporadic patches) and it has encompassed so much..If you don't believe me, check this out... 

http://www.nexusmods.com/skyrim/mods/52248/?


Again, bro Rotten, thank you for this. It must have been a pain in the dick to integrate
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PostSubject: Re: a few mod sugjestions   Thu Jul 06, 2017 1:11 pm

@xXnightfuryXx wrote:
rottendub can you add an option to disable skyrim unbound or remove it for 5.0? i want to be able to play the main quest

You will be able to play the main quest in 5.0 just fine, just skipping the first 3 quests.

4.4 Also works for most people but some had a few problems starting it.If you do a search in the 4.4 or just on the forum you'll see your answer.

An alternative starting method is currently required for ease of access with everything that's in the pack.

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PostSubject: Re: a few mod sugjestions   Sat Jul 15, 2017 12:25 pm

If you like it too I recommend replacing 83Willows 101BugsHD with Lepidoptera.
http://www.nexusmods.com/skyrim/mods/69543/?
You don't need the base game file, just the Dawnguard one or the CACO one if you have CACO, I don't remember if PM has CACO.  If it does, one less ESP.
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PostSubject: Fossils bro   Sat Jul 15, 2017 10:42 pm

Yeah fossil mining brochacho...integrates with LoTD...I think he has it in the LoTD description page along with the other 20 or so mods that integrate with museum displays
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PostSubject: Re: a few mod sugjestions   Thu Jul 27, 2017 12:00 pm

Hi i'm really enjoying 4.4. Your hard work is much appreciated. I have a suggestion for a quest mod for SPM 5.

It's called Faction Pit fighter, there is also an expansion pack. It provides an arena guild in windhelm that you can join. You take part in arena fights in many locations, there are also a few quests that you can do for other guild members, and a trophy room that updates as you get more famous as a fighter. 

This is the one steam workshop mod i use because i think it is an excellent arena mod. I just converted it into a file to load with mod organizer instead of steam workshop.

I have used this in a heavily modded skyrim, 300+ mods on several playthroughs with no issues.

https://steamcommunity.com/sharedfiles/filedetails/?id=119305443&searchtext=pit+fighter

https://steamcommunity.com/sharedfiles/filedetails/?id=125029519&searchtext=pit+fighter
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PostSubject: Re: a few mod sugjestions   Sun Jul 30, 2017 12:36 am

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PostSubject: Re: a few mod sugjestions   Wed Aug 02, 2017 1:01 am

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PostSubject: Re: a few mod sugjestions   Sun Aug 06, 2017 9:25 am

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PostSubject: Re: a few mod sugjestions   Sun Aug 06, 2017 7:28 pm

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PostSubject: Re: a few mod sugjestions   Sun Aug 13, 2017 1:40 am

FusaFusa makes lots of furry animals look significantly more like they have fur, I think that would look very nice in the pack, especially the deer as often as we see them. http://www.nexusmods.com/skyrim/mods/68920/?

All of these castle additions look very nice, I like Shadowstar, that would be fun to roleplay in. http://www.nexusmods.com/skyrim/mods/65356/?

This Egyptian setting would be lots of fun to hang out in, might not fit your style though. And there's a texture mismatch in one of the screenshots. http://www.nexusmods.com/skyrim/mods/85084/?

There's no way you could make Open Cities fit, right?  I love the idea of it but it looks like the hardest mod to make lots of stuff compatible around.  Probably too bad.
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PostSubject: Re: a few mod sugjestions   Sun Aug 13, 2017 5:49 pm

@Tenka wrote:
FusaFusa makes lots of furry animals look significantly more like they have fur, I think that would look very nice in the pack, especially the deer as often as we see them. http://www.nexusmods.com/skyrim/mods/68920/?

All of these castle additions look very nice, I like Shadowstar, that would be fun to roleplay in. http://www.nexusmods.com/skyrim/mods/65356/?

This Egyptian setting would be lots of fun to hang out in, might not fit your style though. And there's a texture mismatch in one of the screenshots. http://www.nexusmods.com/skyrim/mods/85084/?

There's no way you could make Open Cities fit, right?  I love the idea of it but it looks like the hardest mod to make lots of stuff compatible around.  Probably too bad.

FUSA FUSA is present in 4.4 i thought you of all people would know this.

Open cities would be a pain and a lot of stuff would have to be taken out.

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PostSubject: Re: a few mod sugjestions   Sun Aug 13, 2017 7:54 pm

Oops, naa been too long since I've looked.  And yeah, oh well.
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PostSubject: open cities   Mon Aug 14, 2017 9:16 am

while that would be nice open cities is one of those overhauls that requires a lot of tinkering to make it work with a lot of mods that alter exterior and interior cells. With the amount of mods Rotten has, that would be impractical lol. I love that mod but have never asked Rotten for it. I only ever bugged the shit out of him for legacy of the dragonborn lol
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PostSubject: Re: a few mod sugjestions   Mon Aug 14, 2017 8:29 pm

http://www.nexusmods.com/skyrim/mods/83063/? M'rissi's Tails of Troubles I've said "voiced followers" in general before, but this one sounds especially fun, has a bunch of questy content.
I still don't see Darkend in the mod list, but I've talked about it enough that it's probably just merged out of sight, right?
Edit: I saw Darkend in your mod list in Development Stream #14, woo!  I don't have any more ideas.


Last edited by Tenka on Sat Aug 19, 2017 6:53 pm; edited 1 time in total (Reason for editing : Lion King addiction)
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PostSubject: heads up bro Rottten   Tue Aug 15, 2017 10:53 pm

http://www.nexusmods.com/skyrim/mods/85906/?


awesome
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PostSubject: addendum   Thu Aug 17, 2017 4:12 am

also, and Rotten this is a question for you, do you have the boks, books, books mod  integrated into the older packs? Adds in like 200 books from morrowind and oblivion I think. I enjoy immersing myself int he lore so.
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PostSubject: Re: a few mod sugjestions   Sat Aug 19, 2017 5:08 am



BTW, if you search for MIHAIL's monsters SSE, he has way cooler monsters
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