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 Beyond Skyrim Perfectly Modded

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DonKihot
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PostSubject: Beyond Skyrim Perfectly Modded   Sat Jun 10, 2017 1:04 pm

Has anyone tried playing Beyond Skyrim: Bruma beta with Perfectly Modded 4.4? Will it be compatible? Is it possible to make them compatible in general?
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Fri Jun 16, 2017 7:15 pm

it would be cool to take those roads that lead to Cyrodiil
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Sun Jul 02, 2017 7:41 pm

Apparently only bruma will be for the legendary edition all the other areas will be solely for special edition. Sadly.
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Thu Jul 06, 2017 1:25 pm

So did anyone add 1.2 version of Bruma to 4.4 and played around with it?

I remember that some people reported CTD/s/conflicts with skyrim underground/ or skyrim hidden places (or somewhere down those lines)

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PostSubject: Re: Beyond Skyrim Perfectly Modded   Sun Jul 09, 2017 1:17 pm

I've been playing it for a couple hours and it's been working perfect for me. Love how Bruma and Frostcrag Spire look.
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Sun Jul 09, 2017 1:44 pm

ShadowFyre wrote:
I've been playing it for a couple hours and it's been working perfect for me. Love how Bruma and Frostcrag Spire look.

Thank you! i'll also try to test in small burst as i still have some heat problems with the PC.

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PostSubject: Re: Beyond Skyrim Perfectly Modded   Tue Jul 11, 2017 12:57 am

I'm gonna stream some Bruma testing in a few minutes for anyone interested.

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PostSubject: fu*k yeah   Tue Jul 11, 2017 1:26 am

Watching your stream for bruma...awesome
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Tue Jul 11, 2017 3:06 am

Well stream was a complete mess! Overheating problems, PC restarting due to overheating, we didn't even get to Bruma.
Guess i'll see you guys next time after i fixed this issue and hopefully it will be a more entertaining stream.
Sorry for the shitty stream.

shame

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PostSubject: all good   Tue Jul 11, 2017 12:55 pm

Such is the nature of modding bro...good days and bad days...looking forward to catching your next stream! Hopefully I see the email on time
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Tue Jul 11, 2017 11:12 pm

Short answer Bruma will run alongside SPM.

Further testing is needed tho`


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PostSubject: Re: Beyond Skyrim Perfectly Modded   Wed Jul 12, 2017 10:07 pm

Avato123456 wrote:
Apparently only bruma will be for the legendary edition all the other areas will be solely for special edition. Sadly.


Thats horrible, why would they do that, what special assets exist in the "special" edition that don't exist in the standard game. 

well,,,, SPM 5 is going to have thousands of hours of content so if its not compatible with the future expansions then I won't play those expansions...also I don't like to start new games with new characters
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PostSubject: Re: Beyond Skyrim Perfectly Modded   Wed Jul 12, 2017 10:21 pm

SuperSixNine wrote:
Avato123456 wrote:
Apparently only bruma will be for the legendary edition all the other areas will be solely for special edition. Sadly.


Thats horrible, why would they do that, what special assets exist in the "special" edition that don't exist in the standard game. 

well,,,, SPM 5 is going to have thousands of hours of content so if its not compatible with the future expansions then I won't play those expansions...also I don't like to start new games with new characters

I did a quick run on the Bruma landscape and there's a lot of unfinished work and bugs (from what i could gather) i can respect the huge work it went into making it but i am a little sorry to say i'm not very impressed by what i've seen so far. It doesn't give you the feeling that you get from mods like Falskaar or Wyrmstooth which are excelent, even Arnima suppresses it IMO.

I also got a feeling of "lost" or "WTF was i supposed to go" . That is just my 2 cents tho`

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