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 Realistic Needs & Diseases - Alcohol intoxication not working

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UncleRusty
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Join date : 2017-10-07

PostSubject: Realistic Needs & Diseases - Alcohol intoxication not working   Sat Oct 07, 2017 8:12 am

So I've been enjoying this mod pack a lot so far, and haven't run into too many major bugs yet, with the exception of alcohol intoxication effects not working in Realistic Needs and diseases. I'm guessing that there's a conflict with another mod which is changing alcohol potions in the game, was just wondering if anyone else has ran into this.
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RottenDub
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PostSubject: Re: Realistic Needs & Diseases - Alcohol intoxication not working   Sat Oct 07, 2017 10:04 am

@UncleRusty wrote:
So I've been enjoying this mod pack a lot so far, and haven't run into too many major bugs yet, with the exception of alcohol intoxication effects not working in Realistic Needs and diseases. I'm guessing that there's a conflict with another mod which is changing alcohol potions in the game, was just wondering if anyone else has ran into this.
Hey man yeah 4.4 didin't have a lot of compatibility with food as much as i wanted to ... sadly will jump to V5 and evend there 10% will  not  be on point , can't include all with RND and without a Skyproc patch

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UncleRusty
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Join date : 2017-10-07

PostSubject: Re: Realistic Needs & Diseases - Alcohol intoxication not working   Sun Oct 08, 2017 6:28 pm

Thanks Rotten, not a problem and that does make sense. I may mess around with making a basic mod using the pack of esps/esms as the dependency list to see if I can correct the intoxication effect on some items assuming that it's a script or spell effect. I haven't used the TES construction kit since the Morrowind/Oblivion days but I do know that the basics of the engine haven't radically changed since then from my understanding.
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