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 Benchmarks V4

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RottenDub
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PostSubject: Benchmarks V4   Fri Feb 26, 2016 10:05 pm

New benchmark with new hardware.

Operating System: Windows 10 Pro 64-bit
Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Memory: 16384MB DDR4 RAM @ 2666
DirectX Version: 12
NVIDIA GeForce GTX 780
Dedicated Memory: 3013 MB

Resolution - 1920x1080
All ENB effects turned ON(AO,DOF,Bloom etc)
V-Sync forced in Nvidia CP - ON
Texture filtering Nvidia - Quality
Texture quality Skyrim - High
AF Nvidia  16x
AO Nvidia - OFF
Shadows - 2048x2048
Water Reflection Resolution - 1024x1024

Average FPS: 55
With ENB 45-60(Depends on area)
Without ENB 60

•Other observations
VRAM usage = 3GB
FPS clamp OFF
FPS limit = 60
Stutter : None!
Average loading time : 15sec

(Watch directly on youtube for 60FPS)
Benchmark 1 exploration,set character speed to 150 then 200 so i don't bore you to death ;)



As you some know even in vanilla Skyrim when you throw about 20 active NPC at it,might crash the game and generally doesn't like to much NPC's on screen.So let's see how the packs handles 100 :)
Benchmark 2 with 100+ NPC 80 active AI +80 active combat AI



Could probably achieved 60 average with a better GPU,will see if it's true in time.
Will add 2 more video benchmarks very soon!



Another benchmark but with UseDefferedRendering=false.Good news for people with 2GB or less GPU with this setting turned to false pack won't use more than 1.8GB of video RAM,which is with only 100MB less than with ENB OFF.
That means people with older GPU will still get some smooth gameplay ,still get to keep a lot of eyecandy(like water,DOF,etc)

Same high settings as above.

Average FPS: 60
Min: 41
Max 60

•Other observations
VRAM usage = 1.8GB
FPS clamp OFF
FPS limit = 60
Stutter : None!
Average loading time : 15sec

◘Conclusion on the benchmarks you will be able to play Beta 2 and possibly even 2.0.7 and maintain a smooth framerate with a lower-end 2GB GPU as long as you CPU is somewhere on the high end (modern) spectrum.

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Last edited by RottenDub on Tue Jun 07, 2016 5:30 am; edited 9 times in total
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PostSubject: Whiterun broken water in vid   Fri Feb 26, 2016 10:48 pm

I saw in your Whiterun to Solitude video at 0:33 seconds your water on the left and the right of the stairs was broken until you got farther down the stairs.
Not saying this is the fix, but this should explain what looks broken- http://www.nexusmods.com/skyrim/mods/61837/?
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PostSubject: Re: Benchmarks V4   Sat Feb 27, 2016 12:08 am

robosky wrote:
I saw in your Whiterun to Solitude video at 0:33 seconds your water on the left and the right of the stairs was broken until you got farther down the stairs.
Not saying this is the fix, but this should explain what looks broken- http://www.nexusmods.com/skyrim/mods/61837/?

You just noticed because you did lel,did some quick tests it happens very rare at some specific camera angles,1 esp just for that isn't worth the trouble IMO.

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PostSubject: Re: Benchmarks V4   Tue Mar 01, 2016 12:44 am

I wonder if my system can handle the Beta 2 or 2.0.7.

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PostSubject: Re: Benchmarks V4   Tue Mar 01, 2016 1:43 am

locodice wrote:
I wonder if my system can handle the Beta 2 or 2.0.7.

The only problem might be the i5 CPU,with some tweaks i don't see why not.

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PostSubject: Re: Benchmarks V4   Fri Mar 04, 2016 6:31 am

Those benchmark videos are looking mighty sexy bro!!!
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PostSubject: Re: Benchmarks V4   Fri Mar 04, 2016 6:10 pm

Where can i enable DefferedRendering=false  ?
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PostSubject: Re: Benchmarks V4   Fri Mar 04, 2016 6:30 pm

enio2841 wrote:
Where can i enable DefferedRendering=false  ?

Hello in X:\Skyrim\enblocal.ini
(Optional : Get the test file and choose one of the ini settings and download them too)

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=X:\Skyrim\d3d9AL.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true                      <<< erase and type "false"
IgnoreCreationKit=true

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PostSubject: Wow what news!!!   Sat Mar 05, 2016 5:43 pm

Man have things changed of the years!!

Still  have your Skyrim Legendary Perfectly Modded 220 mods pack somewhere lol!

2.0.4 was remember-able - 2.0.5 is still epic!! ( it is still (sort of - lol) what I bas my mods after) As many of the mods I use need SKSE 1.7.3 to work (EFF for one)

2.0.6 v1 was a major overhaul (is an understatement) 2.0.6 v3 fixed alot!

Cannot wait for the new pack!!!
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PostSubject: Re: Benchmarks V4   Thu May 05, 2016 9:15 pm

Looks good! And thank God to know that can run on 2gb GPU.
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PostSubject: Win 10 Compatability   Wed May 11, 2016 8:42 am

Hey RottenDub. Cool Berserker profile! 2nd arc ever going to come out or what? I should do a little research into the matter. you read the manga?

For last couple years or so I've been observing a lot of  You-Tube video's about Skyrim PC mods, waiting for the right time to strike, the urge growing and growing. I was thinking of taking the S.T.E.P. route, Although a bit intimidating (even for a fairly experienced mod user such as myself) it seemed the best course of action.

Until, just recently (the weekend before last) I found this mod and website. Looks very enticing and exactly what I was looking for, especially since I've only played Skyrim on X-Box 360 (I know, I know). Didn't finish the main quest but I must have completed almost every side and mini quest. I'am probably going to wait for 1.0.7, definitely one of, or maybe even thee, most anticipated mod I've come across, to play. Truly a most fine and skilled selfless service. 

So anyways, The big question, for the benchmark you used Win 10, correct. It was mentioned the pack was for Win 7 only. Is just 2.0.6 V3 Beta 2 and up compatible...? Is there any thing that a guy would have to do differently using Win 10 as opposed to Win 7. The reason being I have 2 PC's. Obviously the latter would be preferred, however the former would work good, i believe:

OS: Windows 7 64-bit    
CPU: Intel i7-2600K @ 3.40GHz ~ 4.3GHz, Watercooled          
Memory: 16GB DDR3 RAM @ 1666
GPU: NVIDIA GeForce GTX 780
SSD: ? 180GB

OS: Windows 10 64-bit    
CPU: Intel i7-6700K @ 4.00GHz ~ 4.4GHz, Watercooled          
Memory: 16GB DDR4 RAM @ 2666
GPU: NVIDIA GeForce GTX 980 Ti Asus Strix X2 SLI
SSD: Samsung 950 Pro 512GB


Last edited by DeadInTheWater on Thu May 12, 2016 3:36 am; edited 1 time in total
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PostSubject: Re: Benchmarks V4   Wed May 11, 2016 3:49 pm

So the new Nvidia 1080 will be out end of month...


50% an increase in performance compared the the Titan X for half the price..

This should revolutionize 4k gaming...
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PostSubject: Re: Benchmarks V4   Wed May 11, 2016 6:17 pm

Tarikko wrote:
So the new Nvidia 1080 will be out end of month...


50% an increase in performance compared the the Titan X for half the price..

This should revolutionize 4k gaming...

That is true - but that is the reference cards (now called Founders Edition's)
But it will be the fall until the GPU partners (Asus, MSI, Zotec etc.) really get their editions up and running well, with good reviews for buyers. 
The "80" series of cards are not normally the ones to go for on any series - as the "70" are the best for most things, and about a year later the "80 Ti" will come out for pure performance. 


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PostSubject: Re: Benchmarks V4   Thu May 12, 2016 12:20 pm

Well yeah not is not the time to buy.. wait till they release improved models and for the prices to drop...


I'll be waiting for the Titan version of the 1080 myself :)
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PostSubject: Re: Benchmarks V4   Thu May 12, 2016 1:31 pm

Tarikko wrote:
Well yeah not is not the time to buy.. wait till they release improved models and for the prices to drop...


I'll be waiting for the Titan version of the 1080 myself :)

Are you people made of cash? *goes and cries in the corner*

unhappy

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PostSubject: Re: Benchmarks V4   Thu May 12, 2016 11:59 pm

DeadInTheWater wrote:
Hey RottenDub. Cool Berserker profile! 2nd arc ever going to come out or what? I should do a little research into the matter. you read the manga?

Hey DeadInTheWater
welcome to the forums,sorry for the late reply.

If you mean the Berserk  movies all 3 parts are out.

Berserk Golden Age Arc I: The Egg of the King
Berserk Golden Age Arc II: The Battle for Doldrey
Berserk Golden Age Arc III : The Advent

Haven't ready any manga yet, Berserk  or otherwise.
I have changed that detailed in installation instructions, since then drivers have stabilized a lot both for Win7 and Win10 so both Beta 1 and Beta 2 are OK to use on both OS's, haven't upgraded the windows 10 Nvidia driver in some time, the one i use right now is 367.72 (not in the habit of upgrading unless it's a big improvement) but the last drivers should be fine.

Very nice PC's you've got there man.

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PostSubject: Another benchmark   Fri May 20, 2016 9:48 am

Here's another benchmark with the pack in it's final stages.
Everything is cranked up, textures, distance, details etc.
Every effect on the ENB exept DOF is turned on including subsurface scattering etc.

Some people asked why i recommend i7 or multi core CPU's that's because the pack now uses all the cores available without having to use threaded options in the .ini's , skyrim will use all that's available.

Tested in a densely populated area and demanding on both CPU,GPU and RAM , Whiterun.

As you can see all cores are used properly by the game/pack.

Observations:

CPU : usage is spread nicely on all cores
RAM : under heavy and continued playtime RAM usage will peak at 10.5GB,that means both TESV.exe and ENBhost will use 8+GB of RAM, 1.6 is used by OS
GPU : Usage is  almost peaking at 99% GPU use, and GPU RAM usage is at 3+GB can't test how much it can actually use because i have a 3GB GPU, you can see that in-town FPS droped to 40+ area and it's probably those fancy 2k clothes and armors used by all the NPCS.

Verdict : You must have a pretty decent PC to run it,laptops will probably get destroyed by this pack.As always i'll try to offer solutions for people with lower end hardware.



◘Second benchmark this time for stability with a lot of NPC's

•At the start there's 100+ NPC some bandits and some guards,CPU use is in the 25-35% area,FPS took a little hit but stays in the 40 area
•As the fighting goes on corpses pile up and CPU usage rises
•After adding 20 some frost giants everyone goes back to camp resulting in about 60 bandits alive and corpses keep rising,CPU use is in the 35%-50% area
•After adding more 50 giants FPS goes in the gutter 15-25 and stressing the CPU and GPU with dust particles etc, CPU use in the 75% area and rising
•Near the end close to 200 corpses lay about and performance degrades,game remains stable.

◘Verdict/Conclusion : game will remain stable as a rock but performance will degrade after adding to many NPC's so go easy on the spawning options for the mods available.

This should be the last benchmark for now as nothing else needs checking.Pack runs solid.




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PostSubject: Re: Benchmarks V4   Wed Jun 01, 2016 1:59 pm

Are there any tips you can give on how to increase performance?
Running on a i5 4670k @ 4.1 Ghz with a R9 290X (4GB) and 16GB RAM but getting as low as 29fps in your savegame when i look to the left. Turning off AO only gives like 2-3 fps and thats not really worth it i think.
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PostSubject: Re: Benchmarks V4   Wed Jun 01, 2016 2:07 pm

Shinsplinter wrote:
Are there any tips you can give on how to increase performance?
Running on a i5 4670k with a R9 290X but getting as low as 29fps in your savegame when i look to the left. Turning off AO only gives like 2-3 fps and thats not really worth it i think.

I'm working on that right now man see |Knowledge base| in 30 minutes or so

Until then also take a look at :

http://perfectlymodded.forumgratuit.ro/t44-performance-tips-and-tricks

•More performance - Opening enblocal.ini and setting UseDefferedRendering=false will disable some eye-candy(like AO,subsurface scattering etc)and the heavy hitters of ENB giving massive FPS boost and still keep some of the good stuff like Bloom,Adaptation and DOF.Give it a try.

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PostSubject: Re: Benchmarks V4   Fri Jun 10, 2016 9:51 am

Ya been playing with pack few hours now and overall frames are decent but as some have posted, get some serious dips here and there and i was running at 2k resolution so figure i drop it down to 1080 and was def better but some of the dips are into the 20s. Not really complaining just pointing out, its in city areas and some random spots outdoors, plan on using tweak guide to tweak some settings and test but overall im still enjoying the pack as its probably easiest to setup and saves us the hassle of having to spend hours upon hours of modding.


Just for reference my system specs are

17 2600k OC to 4.4ghz
980 Classified
16gb Ram
Asus Gsync monitor 


On a side note, i normally run with dual swords as i used dual sheath redux and i believe it was immersive animations in past that i even made video for on Bergz mod page but when i dual weild in this pack, the draw animation from back with 2 swords is um...kinda akward and strange with how high she raises swords and when sheathing on back lol, not a game breaker but i tried different variations with xpme skely MCM menu but none have that smooth draw that i use to have, again not a biggy just thinking maybe i can override that draw animation some how with a reinstall of certain mod or something.


Not to worried bout the fps issue as another user also posted, 1080 and normally i snag one soon as release but this generation im snagging the hybrid version as temps on some games just drive me crazy specially running at 2k so by end of june if i can catch one in i plan on buying and skyrim gonna be first game i test lol. As always ty again for this pack and look forward to future projects :)
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PostSubject: Re: Benchmarks V4   Fri Jun 10, 2016 1:16 pm

The tweak that helped me the most by far, without losing a lot of graphical fidelity was iMinGrassSize in Skyrim.ini in \Skyrim\profiles\RottenDub. Or just use the Skyrim Config program from MO and change Grass Density from there.
I was having some really bad FPS in some (apparently grassy) outdoor areas. Changing iMinGrassSize from 70 to 90 gave me 10 more FPS. The grass still looks good imo, it's a little bit more spread out but the diverse and high quality grass and ground textures make up for this.
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