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 Xcom2 Essential Mods Pack V1

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PostSubject: Xcom2 Essential Mods Pack V1   Mon Feb 29, 2016 1:15 pm



Disclaimer : All copyright and credit goes to the talented mod creators,
i just put the mods in a pack and make sure they all work together.


Welcome commander!
Finished the campaign already and looking for a change?We'll try to accommodate you!
First essential mods pack for Xcom 2 is here!

◘Features 30+ mods that add:

•Additional Dark Events
•More types of Enemies
•Increased Enemy Squad Size by generally 2 per group
•A more aggressive avatar progression
•3 new classes to spice up your rooster of troops
•8 max soldiers per mission (starting with 6)
•Fixed mission screen for 8 soldiers
•Leader training
•More voice packs for your soldiers
•More accessories for your soldiers
•1 more armor slot for the experimental armors
•1 more weapon slot for weapons
•More ammo for your weapons
•More loot
•More nations flags to diversify rooster
•More nicknames to diversify rooster
•2 new "map packs" to diversify map generation and parcels
•More random backgrounds for your ship
•Non snapping grenades and rockets
•Non snapping psi powers
•Up-gradable experimental armors (spider suit to wraith suit etc)
•Dynamic Stats (your soldiers can get better stats in time by completing different actions on the battlefield)
•Craft-able elerium cores after enough research is done
•No Squadsight Penalties
•Less gravely wounded soldiers
•Free camera rotation
•Haywire protocol bug-fix
•You can now Evac all soldiers at once
•Always show shot breakdowns
•Some other stuff I'll let you guys find for yourself

•Optional ReShade to get rid of the gray/bloomed graphics and to add more detail to everything in the game.
•Optional save-games if you just want to try out the mod-pack without affecting your current play-though.

-Warning! After adding and activating mods you should never remove them as they will brake your save-game.
-A part of the mods require a new game to function properly so a new game is highly recommended.

Installation instructions :

•Put the files from "Place in Mods Folder" in : XCOM 2\XComGame\Mods
-If the Mods folder does not exist in XcomGame create one with that name

•Optional : place the files from "Place in Win64 Folder(optional)" in : XCOM 2\Binaries\Win64
-This is the ReShade (minor FPS hit for what it offers)
*If game crashes on start rename dxgi.dll to d3d11.dll
*If you still crash (you shouldn't) remove the Reshade files(.fx .dll and reshade folder)

•Optional : place the files from "Place in Documents(optional)" in : C:\Users\YOURUSER\Documents\My Games\XCOM2\XComGame\SaveData
-Might want to backup your other save-games if you want to revert the game to vanilla state.

•Open DefaultGameData.ini (XCOM 2\XComGame\Config)
-change m_iMaxSoldiersOnMission to 6

•Open DefaultUI.ini (XCOM 2\XComGame\Config\)
-change MaxDisplayedSlots to 8

•Open the ModLauncherWPF.exe (XCOM 2\Binaries\Win64\Launcher) and activate all mods and hit play (don't worry if you get an error)
-Start the game from the desktop shortcut.

◘Performance tips :

1.Get the latest update for the game
2.Uncheck V-sync
2.Set AA to FXAA
3.Set AO to Tile-AO

◘Removing the mod pack
-Delete the mods folder
-If you installed the ReShade : delete dxgi.dll,ReShade.fx and ReShade folder
-If you used the save game remove them
-Your game is now in vanilla state.

Enjoy Commander!






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PostSubject: Awesome modpack   Tue Mar 22, 2016 6:47 pm

I really like this mod pack, is there a way for you to add Stop Wasting my time mod?
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PostSubject: Re: Xcom2 Essential Mods Pack V1   Wed Mar 23, 2016 9:48 pm

lord orion wrote:
I really like this mod pack, is there a way for you to add Stop Wasting my time mod?

Dev's added a "ZIP" mode in the latest update so not really needed anymore and that mod behaved funny when starting a new game.
i'm going to release a V2 with more "quality of life mods" so you might wanna check that out when it's up.

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