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 Manual Mod Config A to Z Guide

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RottenDub
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PostSubject: Manual Mod Config A to Z Guide   Fri May 20, 2016 7:01 am

You will have a lot of freedom on what mods to add or remove in this pack.Assuming you left the modlist untouched,this is a guide on how to configure them step by step when you start a new game,but can also serve as a guideline, with both written and video examples.

◘Starting a new game

1.Start by choosing your gender,race and customize the character to your liking.
2.Don't rush the things that appear on screen and make sure you choose what settings are more suitable to you
3.After you finish creating your character a lot of stuff will pop out on screen be patient and select them one by one
4.Wait 30-60 seconds until there are no more messages in the left corner of your screen.

◘Configuring your mods

*Some mods after you activate them require you to exit *MCM
*MCM = Mod configuration menu
*Some mods's options will not appear in MCM menu after you configured another mod,to get back to configuring you mods just close and open the MCM menu

◘First order of business should be configuring your UI and SKY mods
•SKYUI
•Immersive HUD
•Extended HUD
•More HUD
•Screenshot assist



◘Second are the blood related and killmoves and player voices
•Bordersense
•Exhaustion
•Voiceset
•Violens
•Bloody Facials
•Auto  Unequip ammo



◘Third is Loot,Animations and Trade routes
•Animations
•Dynamic Loot
•Dynamic Things
•Guild Starter
•Trade Routes



◘4th - Enemy Spawning and Enemy Behaviors
•Deadly Dragons
•Ultimate Dragons
•ASIS
•Immersive Creatures
•OBIS

- NOTES -
*if you have older CPU disable ASIS,SIC and OBIS extra spawns, this will let your CPU breath and will result in better performance
*Same goes for weaker GPU's most enemies and NPC will use 2k-1k Armor textures, cloth textures and Weapon textures



◘5th Spells, Perks, Auto potions and Auto spells
•Apocalypse
•SPERG and ORDINATOR combined
•Configuring auto spells
•Configuring auto potions



◘6th Survival mods
•Campfire
•Frostfall
•Realisting Needs and Diesease
•Hunterborn

*Draugnarak is good if you want to make your game a pure survival experience, not really fitting for a quest playthrough, draugr's will invade settlements, towns and villages and could ruin a lot of quests.
*If you want to start a hardcore survival experience gameplay and have no ideas how to do leave a reply and i'll try to guide you as best i can and give you some basic ideas to start out.



◘7th Weather
•Wonders Of Weather
•Minty's Lighting
•Vivid Wheaters



◘8th Weapons positioning for player and NPCS
•Dual Sheath Redux
•XPMSE



◘9 All other mods remaining



◘10 is optional but it is good practice to do a quick check of all mods and see if you missed anything, forgot to configure a mod or tweak and already configured mod.

Have Fun!

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Last edited by RottenDub on Thu Jun 02, 2016 5:41 pm; edited 3 times in total
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PostSubject: Re: Manual Mod Config A to Z Guide   Sat May 21, 2016 12:17 am

Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.
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PostSubject: Re: Manual Mod Config A to Z Guide   Sat May 21, 2016 3:26 am

@TheLotus wrote:
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.
That was an option in the last Perfectly Modded, it will probably be an option in this one too.  I think this information is for the people who care about customizing their game to suit their own play styles.
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PostSubject: Re: Manual Mod Config A to Z Guide   Sat May 21, 2016 4:22 am

@TheLotus wrote:
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.

IT would be easier...only took me 8 hours to make the tutorials,thread and upload them...but yeah i wonder why i do this too sometimes

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PostSubject: Re: Manual Mod Config A to Z Guide   Sat May 21, 2016 4:44 am

@RottenDub wrote:
@TheLotus wrote:
Would it not be easier to just have a preset save with all of the proper mod configs, and then just use racemenu to create a custom character? Skyrim the Journey does something similar to this.

IT would be easier...only took me 8 hours to make the tutorials,thread and upload them...but yeah i wonder why i do this too sometimes

For those of us whom like to switch around mods - and play around (tweak) settings. 
It's the teach a man to fish vs giving him a fish scenario. 
Some want things easy, some would rather learn!!!
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PostSubject: Re: Manual Mod Config A to Z Guide   Tue May 31, 2016 9:14 pm

Thanks a lot for making all these mod config tutorials and also for cutting them in to categorised pieces this time!
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PostSubject: Re: Manual Mod Config A to Z Guide   Wed Jun 01, 2016 12:20 am

Your work is incredible, much better than your previous job, my sincere congratulations, is a masterpiece ...

Sorry for my english..
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PostSubject: Re: Manual Mod Config A to Z Guide   Fri Jun 03, 2016 3:12 pm

Water bottles i get from the water fountains in towns do not quench my thirst. They don't work with Realistic Needs at all (can't empty them either). I dont think meads quench thirst either. I followed all these instructions.
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PostSubject: Re: Manual Mod Config A to Z Guide   Fri Jun 03, 2016 6:56 pm

Shinsplinter wrote:
Water bottles i get from the water fountains in towns do not quench my thirst. They don't work with Realistic Needs at all (can't empty them either). I dont think meads quench thirst either. I followed all these instructions.

Yeah they are not perfect,it's a little fiddly but you can still go near then and press B do drink.
Mead's and alcohol decrease your exposure from the elements for a limited time.

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PostSubject: Re: Manual Mod Config A to Z Guide   Mon Jun 27, 2016 9:28 pm

Just saying, I hope people really take the time to do this "proper mod config". All the little details that makes this "Perfectly Modded" Skyrim really perfectly modded are there.

It can seem painful to do but it's an essential step !
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PostSubject: Re: Manual Mod Config A to Z Guide   Tue Jun 28, 2016 4:09 pm

Matfo wrote:
Just saying, I hope people really take the time to do this "proper mod config". All the little details that makes this "Perfectly Modded" Skyrim really perfectly modded are there.

It can seem painful to do but it's an essential step !

Yes it's necessary to set up the mods or you won't even have the most important one. But you can change things to personalize your game, MCM is your friend and every player shou. zor example i lowered the amount of magic items NPC's have because i was finding a lot of them and i lowered the price of hides.

I also added the Loot and Degradation mod so NPC's loot others when they kill them or when their allies are downed. This way they won't leave all the pretty loot for you to pick up. Place it before Dynamic Loot RM in the load order so you can still fine tune drop rates with Dynamic Loot. Highly recommend.
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PostSubject: Re: Manual Mod Config A to Z Guide   Fri Jul 08, 2016 2:22 pm

Does the order you configured your mods matter at all?
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PostSubject: Re: Manual Mod Config A to Z Guide   Fri Jul 08, 2016 4:07 pm

Jubileet wrote:
Does the order you configured your mods matter at all?

Nop, not at all.

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PostSubject: Re: Manual Mod Config A to Z Guide   Sun Jul 10, 2016 4:15 pm

The instructions shown in the last video for moonlight tales does not match up with the current (4.2) setup.

There are many more menu options, and lunar transformations are on by default now.
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PostSubject: Re: Manual Mod Config A to Z Guide   Tue Aug 30, 2016 6:43 am

@ppsgr81 wrote:
Okay im sorry but can u answer my questions please?And i have one more question xD is it normal that i dont gain perk point every level?

•Follow the base guide for configuring them them tweak them to your liking.
•Yes it's normal that you don't get a PP every level.
•Use the guides available on the forums and put them into practice for everything else.
•There are a lot of ways to learn how to customize and properly setup your experience of this pack here on the forum,you just have to look.
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PostSubject: Re: Manual Mod Config A to Z Guide   Tue Aug 30, 2016 7:40 am

@ppsgr81 wrote:
Okay thanks also that save ctd was because i removed the un-immersive armor mods?And will it happen again if i reinstall this modpack and if i keep my save?
I'm guessing you didn't re-run the patchers after unticking those mods.  A lot of the mods in this pack required patching to work, whether via FNIS, ASIS or Duel Sheath Redux.  Patching the mods is like meshing them together, combining them so that they work better together (or work at all) but are then each necessary for the game to work.  Unless you run the patchers again after uninstalling one of those mods, so do that.
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PostSubject: Re: Manual Mod Config A to Z Guide   Fri Nov 11, 2016 12:17 am


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